Sure Shot 3D (7mb)The original was hailed as a "gem" by PC Utilities magazine. Now Sure Shot is back, better than ever, with a glorious 3D campaign! The concept harks back to the good old days, when games were simple but addictive (and so challenging that you could barely get past the first level!). That's about all that remains intact though - because the game has been dragged, kicking and screaming, into the 21st century. Boasting infinitely superior 3D gameplay, immersive visuals, and sublime presentation, Sure Shot 3D is almost unrecognizable from its clumsy predecessor. Thankfully, the action-packed gameplay is still reporting for duty though - and now takes place over 25 unique locations. Bite the bullet and sign up for a real challenge...
Mdickie Games For Mac
Mat Dickie (born 1980/1981),[1] professionally known as MDickie, is an English independent video game developer and author. He is best known for his indie professional wrestling games,[2] such as Wrestling Revolution for iOS and Android devices, which received over 100,000 downloads two months after its launch in 2012.[3] The game later went on to surpass 10 million downloads[4] and its sequel, Wrestling Revolution 3D, went on to compete with WWE 2K games on the mobile and PC market.[5]
Many of Dickie's games are infamous for their awkward controls and poor graphics.[6][7] He has mentioned that the low resolution and low poly graphics in his games have allowed for better performance, in turn enabling him "to push a lot of boundaries".[8] The indie and low budget nature of Dickie's games have often contributed to their popularity, leading to Dickie describing himself as being "single-handedly responsible for the worst games to ever be enjoyed by millions of people."[9]
Mat Dickie was born in Brigg, North Lincolnshire. His parents worked on a small newsstand, where he stayed while they worked, and boredom drove him to express his creativity by producing makeshift toys for himself with the materials available there.[10] He attended Brigg Primary School.[11] He became interested in developing games at an early age, often sketching out ideas for games.[6] Some of his works were influenced by games he played as a child, including WWF No Mercy, Super Fire Pro Wrestling and WWF WrestleFest.[12]
Dickie released his first game, Hardy Boyz Stunt Challenge, in August 2000.[1][6] The game had the player play as one of the Hardy Boyz, who were wrestlers in the WWF (later renamed the WWE). The game took two weeks to complete and was posted on a wrestling website where it received 15,000 downloads and positive feedback, which inspired him to continue making video games and to make his own website in November 2000 to host his games.[6][14] He moved to Manchester in 2001 to complete a Bachelor of Science in video games and computers at Salford University.[1][11] In that same year, he released his first complete game, Federation Online, a flash-based wrestling game.[15]
In 2006, Idigicon, who had previously published one of Dickie's games, Boxer's Story, contacted him again to make a version of his newest release, Wrestling Encore, for the British professional wrestling promotion One Pro Wrestling; however, legal complications arose due to 1PW not having the video game license to the American professional wrestlers working for them. In order to counteract this issue, 1PW attempted to buy the rights to the whole game off of Dickie instead of the rights to sell the version he had created for the promotion at their live shows, with the added benefit of him getting to meet the wrestlers working for the promotion at the time, including Bret Hart and Jeff Jarrett. Dickie declined this offer.[16]
In early 2012, Dickie was unemployed, about to buy his first home and awaiting the birth of his first child; this motivated him to come out of retirement and move to developing mobile games, releasing Wrestling Revolution as his first major mobile game.[6][21] He also released several 2D remakes of his classic PC games on mobile, such as Popscene in 2014, Wrecked, and Hard Time in 2017.[22] His most successful game to date, Wrestling Revolution 3D, reached 50 million downloads in 2017, becoming the first sports game on Google Play to do so.[6][23]
In July 2018, Dickie once again announced his retirement from full-time game development, citing "frightening intolerance" from digital retailers among other reasons.[24] In an interview, he also cited increasing demands from players after the release of AAA titles such as WWE 2K19. Dickie stated he did not wish to compete directly with WWE games, but intended to provide a "cheaper... lighter... [and] more creative alternative that's always going to be made by one man or a smaller team."[25]
In 2019, Dickie confirmed that a new wrestling project was in development for the Nintendo Switch and mobile devices. This project was later revealed to be Wrestling Empire, and was released on January 11, 2021.[26] Dickie originally wanted the release to coincide with the 20th anniversary of the release of WWF No Mercy in 2020, which also marked his 20th year as a game developer; however, the COVID-19 pandemic led to him only being able to finish what he approximated to be a third of what he had planned for the game which lead to the project being delayed. Dickie thus decided to release Wrestling Empire in its unfinished state and add additional features through regular updates.[27] The game has been described as reminiscent of wrestling games on the Nintendo 64,[28] which Dickie drew inspiration from, specifically the era's focus on "gameplay over graphics", which he believes fit his priorities as an indie developer.[29]
Born in the early '80s, Dickie grew up in the height of the console era. Accordingly, he wanted to be a game developer ever since he was a child, sketching out ideas for games with their own internal logic. And this looked like a fairly realistic goal for a young boy at the time. The history of video games before the late 1990s/early 2000s megaboom is characterized by committed amateurs and solitary enthusiasts making games in their bedrooms. Even video games like PONG were, in reality, small productions coded by a single person or a handful of collaborators. Many of the console games in the first 1980s gaming boom were produced by hobbyist gamers who simply managed to sell their work to a distributor. 2ff7e9595c
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